Online Journalism: The Wiki

 

Multimedia Journalism Narrative

Page history last edited by mmcadams@... 3 yrs ago

Multimedia Journalism Narrative

 

Mindy McAdams / University of Florida

 

Multimedia

  • Experiences that are:
    • Interactive
    • Personal
    • Computer-based
  • Those three factors (should) drive design
  • Presentations that are rich in:
    • Images (photos, graphics, maps, video)
    • Sound
    • Text

Designing media

  • Linear media (text OR video) --
    • Lead the user by the nose
    • Grab them with the lede or the opening shot
    • Build the narrative
    • Maintain control at all times
  • Multimedia --
    • Provide real choices
    • Let the users decide and explore
    • Give up control

Toxic Legacy (Bergen Record, 2005)

Toxic Legacy live Web site

  • Lots of data, but few graphics
  • Nice map, but straight from print
  • Photos could have driven this story
  • Lots and lots of text

Interactive engages the user

  • Provide multiple “hooks” up front
    • People (so many stories!)
    • Places (maps, scenes)
    • Problem (everyone’s water)
    • Villain: Ford Motor Co. and “the Mob”
  • Use motion to propel the hooks
  • Should NOT be a monolithic narrative
    • “Small pieces, loosely joined”
    • Little stories

Immersion and experience

  • Multimedia allows us to simulate an experience
    • Less so than a video game, but …
    • More so than a printed story with photos
  • The screen is intimate
    • Very close, seemingly private
    • Touching the mouse, moving the cursor
    • (This is also true for online video)
  • Detachment is NOT what user should feel

Touching Hearts (Herald-Sun, 2001)

Touching Hearts live Web site

    • Animated explanatory graphics
    • Animated maps
    • Photo stories with audio
    • Visual organization of info

Choices and control

  • It’s NOT about giving the user random or meaningless choices …
  • It’s about allowing the user to be in control of the experience
  • The experience = the story

Experiencing the story

  • Watching is passive
    • Passive elements must be short
    • Video is passive : Make it short
    • Text is passive : Make it short
  • What can the user do?
    • Interactivity means having control
    • If I’m in control, I am not held captive by a big block of text, a 5-minute video, etc.
    • I can choose, move on, go someplace else

 

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